Tuesday 18 August 2020

Newlife 0.6.6

Hello everyone,

 
Newlife 0.6.6 has been released. Early-access Patrons can find it in the creations section here. The changelog is below.

The previous version is now public. You can download it using the links on the right-hand side of the blog. The public version's changelog is here.

As usual, saved files & templates from older versions probably won't work with newer ones. 

For new players - just use one of the links to the right to get a zipfile containing Newlife. Once unzipped, you'll see a folder containing .jar and .exe files. Either one of these will run the game. 
For either version you'll need to have Java installed. A lot of programs use Java so you might well already have it. If the jar shows up as an unrecognised file type, then you probably don't. In that case you can get it from http://www.java.com/
The exe should tell you if you don't have the right version on your computer, but you'll still need to install java to run the game.
There's a guide for new players here which includes some troubleshooting tips for installation & downloading.

This release adds a new career. While this is playable, it does not have as much content as sales yet and it'll take a number of releases to bring it up to the same level.
 

Major changes & additions:

  • Added a new career: office work. This has two events at the moment: much less than sales for now as the sales scenes have been built up over years. I'll be adding to it in coming updates of course. For now office work has only one path (admin worker to personal-assistant) but there'll be an office-manager one added later once it has some content.

  • Added a new random event for baby-crazy characters. This is designed to make getting baby-crazy as a temporary trait more impactful.

Minor changes:

  • Some internal reworks to love caps to make doormat NPCs fall in love a bit more easily.

  • Some new options when asking for a promotion to handle a certain rare situation that can arise from the PA stress event.

Bugfixes:

  • Fixed an issue reported by Saint Destiny where a passage in the nightclub scene was missing a section for the PC going commando when not wearing a skirt or dress.

  • Fixed an issue reported by Saint Destiny where the cooking class was showing the wrong text to the player when you flirt with a cooking instructor who's interested but don't go home with him.

  • Fixed a bug where one part of love calculations was modifying the PC's love values instead of the NPCs, potentially resulting in unexpected changes.

  • Fixed what I believe was a bug that could cause the nightclub scene to error in rare situations.

  • Fixed a bug where the sales boss used a boss partner effect (the one you see in the friends screen when he's your bf) even when he wasn't actually your boss.



Enjoy the new version, and let me know if you find any bugs!