Friday, 25 December 2020

Happy Xmas!

Hello everyone! I hope you're all having a happy Xmas and a good holiday... or just a good day in general for those of you who are working!

 

The next Newlife release will be coming at the end of the month - I made a Patreon post where I talk a little about what's coming up, but of course you'll get a proper changelog in a week's time. 


Best wishes, and take good care of yourselves.

Tuesday, 24 November 2020

Newlife 0.6.9

 Hello everyone,

 
Newlife 0.6.9 has been released. Early-access Patrons can find it in the creations section here. The changelog is below.

The previous version is now public. You can download it using the links on the right-hand side of the blog. The public version's changelog is here.

As usual, saved files & templates from older versions probably won't work with newer ones. 

For new players - just use one of the links to the right to get a zipfile containing Newlife. Once unzipped, you'll see a folder containing .jar and .exe files. Either one of these will run the game. 
For either version you'll need to have Java installed. A lot of programs use Java so you might well already have it. If the jar shows up as an unrecognised file type, then you probably don't. In that case you can get it from http://www.java.com/
The exe should tell you if you don't have the right version on your computer, but you'll still need to install java to run the game.
There's a guide for new players here which includes some troubleshooting tips for installation & downloading.

This release makes the obvious addition. Next will be PMW, and then the rival will return in 0.6.11.

Major changes & additions:

  • The PC and her lovers can now indulge in 69, a position which can be accessed by either partner starting from a lying-down makeout.

  • It is now theoretically possible for the PC to “defeat” the office rival by getting the upper hand across multiple events. However, because adding the 69 scene distracted me from rival content, there isn't much support for this. After the PMW release I'll be adding events that give the PC straightforward options to turn the tables but right now it's only something you'll see in fairly niche situations. Notably, you get a lot of defeat points if she gets pregnant, so following that (extremely obscure) path in the coffee-spill event will be the main way you'll see this. I don't really recommend going out of your way to see this right now: there'll be more scenes to support it in a few releases time.

Minor changes:

  • Removed “Darcey” as a female name because it's too similar to “Darcie”. Added a few extra names (Libby, Lois and Nicole).

  • Slightly increased the arousal gain from the PC touching herself during oral when she has the clever hands trait.

  • Halved liking loss from negative enjoyment during sex, which should make relationships with inept lovers a bit easier to build.

  • Added some content requested by Gatekeeper to the impregnator-friend socialisation scene where a baby-crazy PC can end up in bed with him.

  • Added a randomise button to the female character creation screen, as requested in a blog comment. This can be found on the right-hand side of the screen, above the load/save template buttons. This re-rolls character creation. Male-start characters use the same male character as a basis and keep the same randomisation level (tweaked, physical-only, chaos etc). Female-start characters use chaos level of randomisation.

Changes for user-submitted content:

  • Added LIKES_COOKING to the enum documentation. Thanks to Stochastic for reporting this omission.

  • Fixed a documentation issue reported by Stochastic where PILLS_SABOTAGED was listed as a male-only trait when it's actually female-only.

  • Updated the code to automatically stop the PC taking the pill if she's baby-crazy when a temporary trait is assigned. Previously this was done manually in the charm-training scene which was the only place in the main game that temp traits are currently used, but wouldn't have affected custom scenes using them. If you want to have text that checks for the PC having previously been on the pill then you need to call it before you actually assign the temp trait.

  • New potential scene transition for custom scenes: SIXTY_NINE.

Bugfixes:

  • Fixes to text issues. Thanks to Saint Destiny, AnarChYsT and Customescenes for reporting some of these.

  • Pregnant characters will no longer get the “you want a baby” choice when they notice a broken condom. Thanks to customescenes for reporting this.

  • Fixed a bug where breaking up with your bf would stop the PC using the pill. This may be related to an issue reported by AnarChYsT where the PC was unexpectedly being taken off the pill.

  • Fixed an issue reported by Newface where the tasty_sperm trait might be incorrectly added to an NPC.

  • Fixed an issue reported by Newface where talented-tongue and magic-fingers were not checking for inept-lover when they were added, potentially leading to an NPC having conflicting traits.



Enjoy the new version, and let me know if you find any bugs!

Wednesday, 21 October 2020

Newlife 0.6.8

Hello everyone,

 
Newlife 0.6.8 has been released. Early-access Patrons can find it in the creations section here. The changelog is below.

The previous version is now public. You can download it using the links on the right-hand side of the blog. The public version's changelog is here.

As usual, saved files & templates from older versions probably won't work with newer ones. 

For new players - just use one of the links to the right to get a zipfile containing Newlife. Once unzipped, you'll see a folder containing .jar and .exe files. Either one of these will run the game. 
For either version you'll need to have Java installed. A lot of programs use Java so you might well already have it. If the jar shows up as an unrecognised file type, then you probably don't. In that case you can get it from http://www.java.com/
The exe should tell you if you don't have the right version on your computer, but you'll still need to install java to run the game.
There's a guide for new players here which includes some troubleshooting tips for installation & downloading.

This release adds a new NPC to the office career: the office rival. Because I'm sure after canoodling with the office hunk you've been aching to be screwed over by a malicious harpy.
 

Major changes & additions:

  • A new NPC: the office rival. The rival has three events for now, and I intend to add more in upcoming releases. Office rivals have one of 7 subtypes that's chosen based on why they dislike the PC. For example, an ambitious PC might have a lazy rival who resents her for making the rival look bad, or a sultry PC could have a seductive rival who sees her as a threat to her position as the office hottie. While all rivals have the same scenes, there are variations in text and sometimes in routes through the scenes depending on subtype.

Minor changes:

  • Added some new reactions from Ivy in the malestart intro to certain names the PC can choose.

  • Added a “purity ring” that the PC can buy, inspired by this webcomic: https://www.smbc-comics.com/comic/2009-07-02. This immediately restores the PC's virginity, including anal virginity, as an immediate effect that can be repeated by buying more rings later on. This allows for multiple men to be your “first” and could potentially lead to somewhat odd descriptions in some scenes.

  • The office work background now gives 20 points of starting paperwork skill. Thanks to Jacob N for flagging up this ommission.

  • The forgetful trait now has a stronger effect at high stress, as suggested by fumanchu. It now has a 10% chance of taking effect (as before) at low stress, increasing up to 25% at maximum stress.

  • As suggested by Saur, characters with the “likes older men” trait now have a stronger variant of the yes answer when asked about it in a job interview.

  • Updated the malestart intro so that Ivy no longer refers to the PC's new body as being around 21 years old before the player chooses a physical age: this was a holdover from early versions where the PC's age was fixed at early-twenties. She'll now comment on age changes after the female character-creation screen.

  • Slightly updated the requirements for kicking your boss in the nuts.

  • Male NPCs can now be bald or have shaven heads, as requested by DR on patreon. I've tried to track down and update references to male NPC hair, but it's possible some remain so please let me know if you see a scene mention a bald or shaven NPC's hair.

  • Updated the thigh-job sitting makeout action so it no longer refers to the PC getting pre-cum on her skin when her partner is wearing a condom.

Changes for user-submitted content:

  • Added CHAUVINISTIC_PARTNER back to the custom NPC guide – it was removed by mistake despite still being in-game. Thanks to Rigel for pointing this out.

  • Note that the Purity Ring is not implemented as a Stuff object but as a repeatable, immediate, one-off effect. As such, it isn't possible to check in later scenes whether the PC has made use of such items.

  • The BALD and SHAVEN_HEADED traits are available for male custom characters, and OFFICE_RIVAL is available for female ones. The rival's sub-type is assigned at game start because it's chosen based on the PC's traits and it therefore cannot be directly chosen for a custom NPC.

Bugfixes:

  • Fixes to text issues. Thanks to Saint Destiny, Saur, AnarChYsT and Ammut for reporting some of these.

  • Fixed a bug reported by Ulo Nimbus where the game would error with the “blank event screen” problem if the PC's boyfriend decides to propose marriage, he's a “treasure hunter” character, and the treasure-hunting-rival has not been encountered.

  • Fixed an issue where the bringHome scene wasn't opening the NPC's trousers, leading to a sex scene without his cock exposed.



Enjoy the new version, and let me know if you find any bugs!

Friday, 18 September 2020

Newlife 0.6.7

 

Hello everyone,

 
Newlife 0.6.7 has been released. Early-access Patrons can find it in the creations section here. The changelog is below.

The previous version is now public. You can download it using the links on the right-hand side of the blog. The public version's changelog is here.

As usual, saved files & templates from older versions probably won't work with newer ones. 

For new players - just use one of the links to the right to get a zipfile containing Newlife. Once unzipped, you'll see a folder containing .jar and .exe files. Either one of these will run the game. 
For either version you'll need to have Java installed. A lot of programs use Java so you might well already have it. If the jar shows up as an unrecognised file type, then you probably don't. In that case you can get it from http://www.java.com/
The exe should tell you if you don't have the right version on your computer, but you'll still need to install java to run the game.
There's a guide for new players here which includes some troubleshooting tips for installation & downloading.

This release adds a new NPC to the office career along with a set of events for them. My goal is to start by adding all the main office NPCs (this one, the boss, and another coming soon) before I start on more general events for the career. That way I'll be able to reference the special office characters whenever relevant in those events.
 

Major changes & additions:

  • Added a new set of events (4 in total) regarding a new NPC that can be encountered on the office job.

Minor changes:

  • New OFFICE_HUNK NPC that can be set as a custom NPC, although some values may be overridden when the game is set up.

  • Added a kiss action to some sex scenes, as requested by Insomniac.

  • Added an NPC kiss action that can appear for some characters during missionary sex.

Changes for user-submitted content:

  • Following a bug report by XenonCrossaline, I've updated custom NPC examples with the “boss partner effect” field. This was added in an earlier version but the documentation was not updated so no-one knew it was there. Oops!

Bugfixes:

  • Fixes to text issues. Thanks to Stochastic for reporting some of these.



Enjoy the new version, and let me know if you find any bugs!

Tuesday, 18 August 2020

Newlife 0.6.6

Hello everyone,

 
Newlife 0.6.6 has been released. Early-access Patrons can find it in the creations section here. The changelog is below.

The previous version is now public. You can download it using the links on the right-hand side of the blog. The public version's changelog is here.

As usual, saved files & templates from older versions probably won't work with newer ones. 

For new players - just use one of the links to the right to get a zipfile containing Newlife. Once unzipped, you'll see a folder containing .jar and .exe files. Either one of these will run the game. 
For either version you'll need to have Java installed. A lot of programs use Java so you might well already have it. If the jar shows up as an unrecognised file type, then you probably don't. In that case you can get it from http://www.java.com/
The exe should tell you if you don't have the right version on your computer, but you'll still need to install java to run the game.
There's a guide for new players here which includes some troubleshooting tips for installation & downloading.

This release adds a new career. While this is playable, it does not have as much content as sales yet and it'll take a number of releases to bring it up to the same level.
 

Major changes & additions:

  • Added a new career: office work. This has two events at the moment: much less than sales for now as the sales scenes have been built up over years. I'll be adding to it in coming updates of course. For now office work has only one path (admin worker to personal-assistant) but there'll be an office-manager one added later once it has some content.

  • Added a new random event for baby-crazy characters. This is designed to make getting baby-crazy as a temporary trait more impactful.

Minor changes:

  • Some internal reworks to love caps to make doormat NPCs fall in love a bit more easily.

  • Some new options when asking for a promotion to handle a certain rare situation that can arise from the PA stress event.

Bugfixes:

  • Fixed an issue reported by Saint Destiny where a passage in the nightclub scene was missing a section for the PC going commando when not wearing a skirt or dress.

  • Fixed an issue reported by Saint Destiny where the cooking class was showing the wrong text to the player when you flirt with a cooking instructor who's interested but don't go home with him.

  • Fixed a bug where one part of love calculations was modifying the PC's love values instead of the NPCs, potentially resulting in unexpected changes.

  • Fixed what I believe was a bug that could cause the nightclub scene to error in rare situations.

  • Fixed a bug where the sales boss used a boss partner effect (the one you see in the friends screen when he's your bf) even when he wasn't actually your boss.



Enjoy the new version, and let me know if you find any bugs!

Thursday, 16 July 2020

Newlife 0.6.5

Hello everyone, I hope you're all having a good summer so far, even if, like me,  you're stuck indoors most of the time.

Newlife 0.6.5 has been released. Early-access Patrons can find it in the creations section here. The changelog is below.

The previous version is now public. You can download it using the links on the right-hand side of the blog. The public version's changelog is here.

As usual, saved files & templates from older versions probably won't work with newer ones. 

For new players - just use one of the links to the right to get a zipfile containing Newlife. Once unzipped, you'll see a folder containing .jar and .exe files. Either one of these will run the game. 

For either version you'll need to have Java installed. A lot of programs use Java so you might well already have it. If the jar shows up as an unrecognised file type, then you probably don't. In that case you can get it from http://www.java.com/
The exe should tell you if you don't have the right version on your computer, but you'll still need to install java to run the game.
There's a guide for new players here which includes some troubleshooting tips for installation & downloading.

This release focuses on consequences for doing badly at work, alongside some new mechanics to make it easier to get in that situation.
 
Major changes & additions:
  • Added a new scene where the PC may face consequences for bad work performance. As part of this, I've improved careers to support sacking and demotions. You can re-apply if you get fired, but only after a month and with a penalty at interview.
  • You can now play office politics as your work activity when employed. This will improve your office-politics level which counts towards promotions and performance. You don't get skill increases from work when you do this, but office-politics increases faster than skills so it's a faster way to get promotions. However, events could temporarily disable the effect of office politics, and if your performance depends on it then you might find yourself in trouble at work. Getting demoted will drop your politics-points down to -5, so... try not to let that happen.
Minor changes:
  • Updated the scene where your partner talks about your pregnancy to better handle cohabiting. Thanks to Saint Destiny for highlighting that this wasn't written well for that situation.
  • Baby-crazy characters can no longer ask their partner to use protection when they aren't already pregnant.
  • You can no longer exploit your friendship or relationship with the boss in consecutive scenes. So, if you do this to win a promotion then you can't the next time a promotion or trouble-at-work scene pops up. The aim of this change is to allow befriending/dating the boss to give some benefits at work without it being an overwhelming advantage that trivialises poor job performance.
  • Added a potential new interview question if you're re-applying for a job you were fired from.
  • Slacking off at work is now more effective at reducing stress, but no longer gives skill increases. It now gives a single “office politics point”, to reflect the time you spend getting to know your colleagues.
  • Increased work performance penalties from many events, making it more likely that the PC will get in trouble the following week.
  • Re-joining the company after leaving can now start you at higher than the entry-level job, though not necessarily as good a job as you held before. This won't happen if you were sacked or if you insulted the boss when quitting though.
  • Added a small new random event that disables office-politics.
  • The scene where you convince your boss to give you a promotion can now fire earlier (i.e. with a bigger difference between current and expected performance), especially for ambitious characters.
  • Added a new action to the boss-persuasion scene where you exploit your connections at the office. This is available if you've been playing office-politics and should make it easier to get promotions earlier.
  • It's now a bit easier in general to persuade your boss to give you a promotion. But beware, getting promoted into a position you're not ready for could land you in hot water at work!
Changes for user-submitted content:
  • Added the addTempTrait(string,int) method to the player-character, allowing custom scene writers to apply temporary traits. See the context object reference documentation for details.
Bugfixes:
  • Fixes to text issues. Thanks to Saint Destiny and NoName for reporting some of these.
  • Fixed some omissions to the custom NPC documentation reported by Rigel.
  • Fixed an amusing bug with the minidate setup reported by JulianR.Amazing and Revan54 that could lead to the same character appearing in the exlover minidate as both the PC's current partner and her ex.
  • Fixed some places reported by NoName where lactation content was using outdated conditions and ignoring traits.
  • The endgame scenes will no longer assume it's been more than one week since you started. Thanks to OrangeJuice for reporting this.
  • Fixed an issue where the PC's partner had an incorrect reaction to a cuckoo baby. Thanks to Saint Destiny for flagging this up.
  • Fixed a bug reported by Brobort where the PC wasn't being paid for street-prostitution.
  • Fixed a bug reported by Secondarian where ending a marriage (presumably via the divorce custom scene or similar as this is not possible in 'vanilla' newlife) would force the PC to remain a housewife. Ending a relationship will now automatically switch housewives to the unemployed career.


Enjoy the new version, and let me know if you find any bugs!

Wednesday, 24 June 2020

Newlife 0.6.4

Hello everyone, I hope you're all doing well.

Newlife 0.6.4 has been released. Early-access Patrons can find it in the creations section here. The changelog is below.

The previous version is now public. You can download it using the links on the right-hand side of the blog. The public version's changelog is here.

As usual, saved files & templates from older versions probably won't work with newer ones. 

For new players - just use one of the links to the right to get a zipfile containing Newlife. Once unzipped, you'll see a folder containing .jar and .exe files. Either one of these will run the game. 

For either version you'll need to have Java installed. A lot of programs use Java so you might well already have it. If the jar shows up as an unrecognised file type, then you probably don't. In that case you can get it from http://www.java.com/
The exe should tell you if you don't have the right version on your computer, but you'll still need to install java to run the game.
There's a guide for new players here which includes some troubleshooting tips for installation & downloading.

This release starts what will be a multi-release process of improving the PC's career content.


Major changes & additions:
  • Added a new branch to the sales career: sales manager. This has two jobs and branches off from the “Senior Saleswoman” job. Promotions are tracked separately so you may need to reject the promotion to “elite saleswoman” first before getting this.
  • A new skill: management. This is only used for the sales-manager jobs – an intentional decision as I always planned to have some skills that were only relevant for work. Starting the management path will unlock an event that lets the PC start training the skill.
  • Two new events for the sales career: one that lets you train your charm skill and a second one that allows for conflict with a selfish boss.
Minor changes:
  • Reduced the weighting for both promotion events by around 10%. However, you will get twice as many such events in the senior-saleswoman job because there are two promotions available.
  • Halved skill gain from going to work from 2 total points down to 1. Jobs with two different work skills will pick one randomly each week to train.
  • Added a way to support time-limited temporary PC traits, something I'd planned as part of the “mad-science” content in the storyline updates but which proved useful for one of the new scenes in this release. This is something I'm likely to work with more in the future as it allows the PC to temporarily gain bad traits as side-effects from Ivy's experimentation. This allows extreme traits like baby-crazy to be acquired mid-game rather than requiring the player to choose them as an integral part of the character.
  • Updated various bits of text in the anniversary scene to work a bit better when the PC is living with her partner. Thanks to Saint Destiny for flagging this up.
  • Added the TRADITIONAL trait requested by Cristia, which makes an NPC ask the PC to be a housewife once married, and means he'll always be ok with her deciding to stay a virgin before the wedding. The trait normally only appears on jerks as it's very chauvinistic, but can be manually assigned to other characters by creating custom NPCs.
  • A new partner effect (“chauvinistic partner”) that can appear for traditional jerks.
  • Slightly reduced the chance of NPCs being inept lovers.
  • A new option “relax outfit restrictions” added following a request over PM for stockings to be wearable in casual outfits. This allows any clothing item that's suitable for at least one of the BUSINESS, CASUAL or GOING_OUT outfit types to be wearable in any of the three.
  • Rewrote the “vows before marriage” option tooltip to remove the reference to it being a temporary option until marriage is implemented - thanks to the person who reported this over PM! I'm not sure if the option is really necessary any more, but I'm going to leave it in just in case there are players who enjoy using it.
  • Added QUICKSHOT and LONG_LASTING traits for male NPCs, as requested over PM on Patreon. These modify the per-turn arousal change from penetrative and oral sex and will mean the NPCs finishes faster or slower. While I may play around with them in the future, their effect is currently restricted to just this particular situation. The impact will vary based on the behind-the-scenes numbers but is generally twice as strong as the SNUG_PUSSY trait for PIV.
Changes for user-submitted content:
  • Changed willpower internally to be re-calculated whenever it's used rather than being set once at character creation. This means that the traits LOW_WILLPOWER, HIGH_WILLPOWER and IRON_WILL can now be added or removed midway through a game to affect the PC's willpower. Please bear in mind that the game assumes the PC will have at most one of these (or none, for normal willpower levels) so scenes that add any such traits should also remove the others.
Bugfixes:
  • Fixes to text issues. Thanks to Saint Destiny and NoName for reporting some of these.
  • I feel like there should be more than one entry here, which makes me wonder if I've forgotten to credit someone. My apologies if you reported a bug and aren't listed!

Enjoy the new version, and let me know if you find any bugs!