Thursday 28 February 2019

New version released

Hi all, I'm feeling a bit too tired to do the whole changelog thing - I'm a bit behind on fixing problems so I'll be doing a bugfix release in the next few days and I'll post one then. 

Anyway, there's a new version out on Patreon and I've updated the public version as well. Enjoy!

Friday 1 February 2019

Newlife 0.4.27

Hello everyone!

Newlife 0.4.27 has been released. Early-access Patrons can find it in the creations section here. The changelog is below.

The previous version is now public. You can download it using the links on the right-hand side of the blog. The public version's changelog is here.

As usual, saved files & templates from older versions probably won't work with newer ones. 

For new players - just use one of the links to the right to get a zipfile containing Newlife. Once unzipped, you'll see a folder containing .jar and .exe files. Either one of these will run the game. 

For either version you'll need to have Java installed. A lot of programs use Java so you might well already have it. If the jar shows up as an unrecognised file type, then you probably don't. In that case you can get it from http://www.java.com/
The exe should tell you if you don't have the right version on your computer, but you'll still need to install java to run the game.
There's a guide for new players here which includes some troubleshooting tips for installation & downloading.

This one adds a new skill along with a scene based on it that's the first commissiond scene to be added to the game. I have another commissioned scene that's almost ready and will be out next month, as well as a big rewrite of one of the core scenes that I wasn't quite able to finish for this release.
Depending on how the commissioned work is received, this could be something you see more of in the future - I'm hoping that people will enjoy it and I'll be able to bring in more writers to take a bit of the load off and give me more flexibility to work on things other than new content.
Changelog:


Major changes & additions:
  • Added a new skill: Cooking. The “cook dinner at home” action has been reworked with more variety and greater impact based on the skill.
  • Added a scene commissioned from lovelesspoison: the cooking class. This can be accessed by choosing the appropriate activity on the weekday evening timeslot.
Minor changes:
  • Increased the base chance of a pullout attempt succeeding (when the man actually tries – not if he lied).
  • Drunk men now get a penalty to their chances of successfully pulling out.
  • Provocative-style clothing can now be generated in purple.
  • As suggested by Saur, the Refined trait cannot be taken with the Sultry personality, as this led to odd situations where the PC would be overtly sexual towards a man and then get offended when he responded in kind.
  • Following a suggestion by Saur, the various “have (sex/oral/etc) to rekindle your love” options in the out-of-love scene now block certain actions in their followups, for example offering your virginity blocks oral and anal. All of them now block rejections which also means you can't call him over to have sex and then tell him you're saving yourself for marriage. There will still be some paths where it's possible for the PC to not follow through with what she said she'd do, e.g. if the man finishes during the makeout but these should now be fairly unusual.
  • Changed the text on the character-creation 'looks' tab to no longer refer to the PC's “new female body” for non-transformed female-start characters.
  • Added a check suggested by Kyrus for when a GP exam reveals your pregnancy so that the “proof of your infidelity” text will now only appear if the “came inside” cheating status is set on the baby's father. This will stop it appearing for situations where you conceive outside a relationship and then get together with a new bf before discovering the pregnancy.
  • Fixed an oddity reported by Kyrus where the PC would be stunned that she got pregnant after going on the pill, even if she only just started buying the pill minutes ago in the same GP visit where she found out about the pregnancy.
  • Modified the logic around the PC accepting or rejecting guys who come up to her while dancing at the club to have a higher chance of rejection for certain situations.
  • Added a few misc lines of content here and there.
  • In “new stuff that 90% of people won't see”, I've added a new possible path to the “be mean to her” section in the innocent-sales-colleague repeatable bad-day scene. This will happen if the pervy client has previously “rescued” her from you in an earlier run of that scene.
  • エボラちゃん reported an issue where it wasn't possible to lower the relationship with a needy female friend so thy couldn't be un-friended. On reflection I've decided that the “requires a bad relationship” unfriending condition wasn't improving the game so I've replaced it with one that allows them to be unfriended but increases the PC's stress and anxiety on doing so. This is currently set at +40 stress and +3 anxiety.
Changes for user-submitted content:
  • Added sceneEndProcessing as an optional text field in the yml file. This contains vm code that will be run (with any text output discarded) when the scene finishes or makes a non-returning transition. This is intended as an effort-saver for scenes with multiple similar ending paths that perform similar changes to the game's state.
Bugfixes:
  • Fixes to text issues. Thanks to Saur, OrangeJuice and Katie for reporting some of these.
  • The hotel-prostitution client will now be hidden from “describe characters” until the PC actually enters his hotel room.
  • Updated customNpcGuide.yml to reflect that INEPT_LOVER and LIKES_GOING_DOWN are opposites. Thanks to Secondarian for pointing this out.
  • Fixed a bug where your bf could leave you during pregnancy because he hasn't been told the child is his even when the PC was pregnant when they got together.
Enjoy the new version, and let me know if you find any bugs!