Sunday, 30 April 2017

Newlife 0.4.7

Hello everyone!

Newlife 0.4.7 has been released. Early-access Patrons can find it in the creations section here. The changelog is below.

The previous version is now public. You can download it using the links on the right-hand side of the blog. The public version's changelog is here.

As usual, saved files & templates from older versions probably won't work with newer ones. 

For new players - just use one of the links to the right to get a zipfile containing Newlife. Once unzipped, you'll see a folder containing .jar and .exe files. Either one of these will run the game. 

For either version you'll need to have Java installed. A lot of programs use Java so you might well already have it. If the jar shows up as an unrecognised file type, then you probably don't. In that case you can get it from
The exe should tell you if you don't have the right version on your computer, but you'll still need to install java to run the game.
There's a guide for new players here which includes some troubleshooting tips for installation & downloading.

This one adds the 'wedding vows' system - this will be improved and refined with new cheating content and the trying-for-baby relationship status, both of which will come in the 0.4.x updates. Vows are by default inactive until you actually get married, which isn't possible in the current version. However, there's an option to let them trigger during engagements for the time being.

Major changes & additions:
  • Once you're engaged you can now insist that your partner make certain promises before your marriage. He can also make demands of you. These will normally only activate once you're wed but as that isn't possible yet I've added an option to make them trigger immediately. These 'wedding vows' are treated as binding promises on whoever makes them and you won't be given the option to violate them. For instance, if you promise the never ask him to wear a condom then those actions will no longer be available with him. The baby-making vows are placeholders while the 'trying for baby' relationship status remains unimplemented – they'll be properly handled once that gets added.
  • The player's age is now customisable with 4 options: 18/19, early 20s, late 20s and 30s. I believe that more players are more interested in younger categories so the random generation algorithm will tend towards those ages. Chaos mode will choose one of the two younger categories, and non-chaos mode based on a gender-bent male character won't pick an older age than the man's. This change was most recently requested by Der Kittin Kampf, but I know it's been asked for quite a few times in the past; too many to track down everyone's names – my apologies!
  • One new random event. Well, technically two but the second is a path into the Vow scene above.
Minor changes & bugfixes:
  • Fixes to text issues. Thanks to Demetri, La Guide du Noob, OrangeJuice, Classique75 and Saur for reporting problems they found.
  • Added 2 new baby-toy Stuff items that are buyable when you have kids, as suggested by kurono02. These increase your childcare skill when it's checked to determine your stress from parenting and whether you lose your weeknight timeslot.
  • As suggested by Saint Destiny, losing your virginity as a blackjack forfeit will now have its own line when you talk to an innocent friend about your first time, similar to the sex-shop, concert and other unusual first-times.
  • Added missing legwear-related text to the description when you're almost naked after changing into sexy nightwear a home – thanks to Saur for reporting this ommission.
  • As requested by Saur, added “ask him to come inside” actions to the male-dominant sex scenes.
  • Following a suggestion by Der Kittin Kampf, characters who max their fitness skill can now change their body-type to Toned via an optional action in the gym. This will also adjust current and maximum fitness values to reflect their new body type.
  • Characters who are hard to please now get increased stress reduction from having at least one orgasm. Thanks to Paul G. on Patreon for writing the post I was replying to when I thought of this.
  • Doubled the effect of the condom-damaging-secretions trait, as requested on Patreon by Lilbobchicago.
  • New age category: the somewhat-clumsily named Eighteen or nineteen. I know that Late Teens would be more consistent with the existing ages, but for staying-out-of-prison reasons I want to be very clear that characters are over 18. This age category can appear on NPCs, be used for custom NPCs, and chosen for the player.
  • Your children now have names which are chosen (from a number of preset choices) when the baby is born. You can also ask your partner to name the child, if he's present. Beware though, certain men may use this as an excuse to give free rein to their egos.
    The following fixes were also made following initial bug reports on Patreon:
  • Fixes to text issues. Thanks to Max Mustermann, Death25, Atc and Saur for reporting problems they found.
  • Added a new cheat option: Vow Master. This forces your partner to accept any vows you request. His ability to make demands is unchanged and he can still break off the engagement if you refuse something that's particularly important to him.
  • Fixed an issue reported by Cubano where a boastful partner could name a child after himself even if he wasn't the father.
  • Fixed an issue reported by Secondarian where the PC's age wasn't being correctly displayed on the character screen (this was still hardcoded to show Early Twenties, an oversight from beforehand).
  • Fixed an issue reported by Secondarian where under some circumstances the event where your fiancĂ© raises his demands wouldn't fire a second time if you broke off your engagement and then got engaged again later.
  • Fixed an issue reported by Saur where the 'sleep together' scene wasn't properly handling the “always accept sex” vow.
  • Also fixed similar problems with several other scenes reported by Max Mustermann.
  • Fixed a bug with the “help with kids” vow reported by Momokuma.
  • Following an issue raised by Saur, added alternative text when a request is refused because the NPC would ask for a favour, but he has no further favours to ask for.
  • Fixed an issue reported by Max Mustermann where the “go on/off pill” vows weren't changing your pill status when first activated.
  • Fixed (I think) an issue related to scene transitions reported by Monokuma and Death25
  • Fixed an issue reported by Max Mustermann where saying goodbye to your repairman boyfriend could lead to him staying anyway, but flirting with him would guarantee his departure – he is now likely to stay over if you flirt as well.


Enjoy the new version, and let me know if you find any bugs!