Hello everyone,
Newlife 0.6.7 has been released.
Early-access Patrons can find it in the creations section here. The changelog is below.
The previous version is now public. You can download it using the links on the right-hand side of the blog. The public version's changelog is here.
As usual, saved files & templates from older versions probably won't work with newer ones.
For
new players - just use one of the links to the right to get a zipfile
containing Newlife. Once unzipped, you'll see a folder containing .jar
and .exe files. Either one of these will run the game.
For
either version you'll need to have Java installed. A lot of programs
use Java so you might well already have it. If the jar shows up as an
unrecognised file type, then you probably don't. In that case you can
get it from http://www.java.com/.
The
exe should tell you if you don't have the right version on your
computer, but you'll still need to install java to run the game.
There's a guide for new players here which includes some troubleshooting tips for installation & downloading.
This
release adds a new NPC to the office career along with a set of events for them. My goal is to start by adding all the main office NPCs (this one, the boss, and another coming soon) before I start on more general events for the career. That way I'll be able to reference the special office characters whenever relevant in those events.
Major changes & additions:
Added a new set of events (4 in total) regarding a new NPC that can be encountered on the office job.
Minor changes:
New OFFICE_HUNK NPC that can be set as a custom NPC, although some values may be overridden when the game is set up.
Added a kiss action to some sex scenes, as requested by Insomniac.
Added an NPC kiss action that can appear for some characters during missionary sex.
Changes for user-submitted content:
Following a bug report by XenonCrossaline, I've updated custom NPC examples with the “boss partner effect” field. This was added in an earlier version but the documentation was not updated so no-one knew it was there. Oops!
Bugfixes:
Fixes to text issues. Thanks to Stochastic for reporting some of these.