Friday, 25 December 2015

Happy Xmas, and Newlife 0.3.14

Hello everyone! I hope you're having a happy Christmas, or a happy non-Xmas holiday, or even just a happy Friday if you're from somewhere where this is just a normal week.

Version 0.3.14 of Newlife is finished and I've released it on Patreon. Early-access Patrons can find it in the creations section here. The changelog is below.


I'd normally release the public version of 0.3.13 now, but unfortunately due to a lapse in planning, I don't have it available. I couldn't come up with a way to get the correct files this week, so instead I've uploaded the supporter version from Patreon. I hope you'll forgive this mistake and it won't prove too troublesome for you. The 0.3.13 changelog is here.

As usual, saved files & templates from older versions probably won't work with newer ones. 

For new players - just use one of the links to the right to get either the jar or the exe version. You only need one or the other - not both. I recommend trying the jar first.

For either version you'll need to have Java installed. A lot of programs use Java so you might well already have it. If the jar shows up as an unrecognised file type, then you probably don't. In that case you can get it from http://www.java.com/
The exe should tell you if you don't have the right version on your computer, but you'll still need to install java to run the game.
There's a guide for new players here which includes some troubleshooting tips for installation & downloading.

The main change for this version is the new date alternative - this will appear as a separate action on some weeks that'll replace the usual "go on a date with <name>" one and has different text in the week planner screen. 
It's fairly rare as it isn't an event that makes a lot of sense to be happening repeatedly - I might change this if I add more paths to the scene, but there are lots of scenes that could use new paths and I don't know if this one will take precedence. Ideally you'll see it 1-3 times in a 52-week game - let me know if you think it's showing up too often.


Here's the full changelog for 0.3.14:



Major changes & additions:
    Added a new scene which will occasionally show up as an alternative to the usual date in town.
    Some new groping content for the new scene is also now available in some older ones in a slightly modified format. While it currently only shows up in some very specific situations, it'll eventually be available as part of one of the standard makeout scenes, and so these additions bring the game closer to a major update to one of them.
    When starting a new game you’ll find a Christmas present in your character’s wardrobe.


Minor changes & bugfixes:
    Fixes to text issues. Thanks to Cubano, Axeon, Death25 & OrangeJuice for reporting problems they found.
    Implemented a suggestion from Cubano - if you have a framed photo of your boyfriend and go to bed with another man seeing the picture will now remind you that you're cheating and make you feel guilty. Romantic characters can get a point of stress from this.
    Added a stat to track how many times you've been unfaithful. This is currently quite forgiving and won't count times you stopped things partway.
    The custom NPC test output now includes the path to the directory the game is checking for npcs.
    Npcs who disliked you are now less likely to ask you on dates, although this can still happen if theyre in love or find you very attractive.
    Reduced asking-out chances for men with the impregnator trait when youre pregnant, and men who dont want kids if youre pregnant or have children.

Enjoy the new version, and let me know if you find any bugs!

Friday, 11 December 2015

A short update for Thursday

Hello everyone!

I realise that the blog is mostly just a series of release announcements, so I thought I'd change things up with an update on my progress that doesn't come one day before a new version comes out.

The main change for the next version of Newlife will be a new scene. I haven't connected it up yet, but right now I'm planning for it to be an alternative to a normal date. Alternatively, it might end up branching off the date scene in a similar way to the porn movie scene.
It's still early on in development, but I've had a lot of ideas on where to go with the new content. As usual, many of them will prove to be excessively ambitious, but this time I'm trying hard to limit myself early on so I don't get carried away and spend twice as long on it as I planned to.

I haven't looked over the default save location bug again yet. I've had a pm on Patreon with a suggestion, so I'll give that a try when I get back to it.

Aside from that, I think I've fixed all the typos and bugs reported from the last release. It looks like there weren't any big ones this time, touch wood. I've also made a small addition based on a suggestion from a player - adding some text when going to bed with a man if you have a framed photograph of your boyfriend and it isn't him.

Finally, I've been trying to get through my backlog of messages a bit more than usual today. I've still got some posts and pms dating back some way that I need to answer, but I think I've replied to more than I received over the last day or two. At some point (soon?) I'll have a big push and catch up properly.

I hope you're all having a great week, and thanks for playing Newlife :)

Saturday, 5 December 2015

Newlife 0.3.13

Hello everyone!

Version 0.3.13 of Newlife is finished and I've released it on Patreon. Early-access Patrons can find it in the creations section here. The changelog is below.

That also means that the 0.3.12 release has been made public. I've updated the links here on the blog, so you can download it now from here. The 0.3.12 changelog is here.

Additionally, FreshSalad has updated their character creation tool for Newlife to include the new Repairman trait for 0.3.13. You can get the updated version from Mega here.

As usual, saved files & templates from older versions probably won't work with newer ones. 

For new players - just use one of the links to the right to get either the jar or the exe version. You only need one or the other - not both. I recommend trying the jar first.

For either version you'll need to have Java installed. A lot of programs use Java so you might well already have it. If the jar shows up as an unrecognised file type, then you probably don't. In that case you can get it from http://www.java.com/
The exe should tell you if you don't have the right version on your computer, but you'll still need to install java to run the game.
There's a guide for new players here which includes some troubleshooting tips for installation & downloading.

The new version adds a new event and has a bunch of improvements to various scenes, many of which were suggested by players. 

I haven't yet got a fix for a problem some players reported with the game thinking the default save folder should be some system32 one and trying to use it for custom npcs. One helpful (but anonymous) commenter suggested this might happen if you use Windows 10 Frequent Folders to launch the game - I'm not using Windows 10, so I haven't been able to test this myself.
I'll be looking into fixes again for the next version.

Finally, Kao Rock has started a wiki for Newlife. You can check it out at http://new-life.wikia.com. 


Here's the full changelog for 0.3.13:
Major changes & additions:
  • Following a request on the blog, added an option to block rough/abusive content in character creation. This will stop jerk npcs from autonomously taking the sort of actions that are unlocked by the “treat me mean” request even if you haven't asked him to be rough with you. There will undoubtedly be rough actions that aren't caught by this option yet. If you find an npc being excessively unpleasant to you when you've selected it then please post a blog comment with the copy-pasted text so I can fix it.
  • Added more variety to certain actions in existing scenes: Tell him you're ready, romantic kiss and the move hips action in the missionary scene.
  • Added a new action to sex scenes where your partner has refused to pull out. You can now beg him not to finish inside you as a repeatable follow-up action. This never actually works. This change was suggested over pm on Patreon from one of Newlife's patrons, so say thanks to them in the comments if you like it!
  • In an addition suggested by Cubano, romantic characters who don't have low self-esteem can now dump their boyfriend if he forgets an anniversary.
  • A new npc trait for custom npcs - repairman. Npcs with this trait won't be valid in earlier versions. See the updated custom npc guide for a description of its effects.
  • One new random event.

Minor changes & bugfixes:
  • Fixes to text issues. Thanks to Cubano, Archmage Bob and good old Anonymous Blog Commenter for reporting problems they found.
  • Updated knowledge increases to use friendship status.
  • Improved how stress and the charm skill modify liking as you first get to know someone.
  • Added a few more descriptions for your character arriving at a nightclub.
  • Modified love thresholds for low-self-esteem. Previously they had a “quick-fix” implementation that just let them always fall in love. Now they fall in love based mostly on attraction (not attraction + liking like most characters) but get a bonus if they dislike the man as they feel they “deserve” to be with someone horrid. Low-self-esteem girls still fall in love more easily if they have the romantic trait, but girls with bitchy + LSE don't get the usual increase to the threshold that bitchy gives other characters.
  • Fixed a bug reported by Cubano where the time check was being skipped on returning to a home date from sex, which meant that the player was able to choose 2-part actions like the important talk one only to find the scene end before they could pick the action for the second part.
  • Characters with low self-esteem now get more forgiving text and lower relationship penalties when other girls would get the “angry and upset” response to the man finishing inside them when they asked him to pull out. The enjoyment penalty (and therefore stress effects) is just as big though – low self-esteem girls are just as upset as normal ones, they just blame themselves instead of the man.
  • Fixed an issue reported by Porne where heavily pregnant girls would be told there was a dance competition but be unable to attend. Now they're still unable to attend, but the message on the week planner screen makes it clear why.
  • Fixed a bug reported by pgiac2 where the game would break if you split up with your boyfriend in an event that happened on the same week as your anniversary but in an earlier timeslot.
  • Fixed an issue where your boyfriend would forget that you'd asked him to be rough when you went to sleep on your anniversary – this should last the entire scene chain, for consistency with normal dates.

Enjoy the new version, and let me know if you find any bugs!

Friday, 4 December 2015

Development update

Hi all, I lost most of a day due to computer problems but that's all sorted now.

The next release is essentially done aside from testing, although a fix for the Windows 10 save location issue still eludes me. It's 5am over here, so far too late for me to finish tests with a clear mind - you can expect the next version tomorrow.

Wednesday, 18 November 2015

Happy Anniversary!

Hello everyone!

Today, if this still counts as the 17th, is the one-year anniversary of Newlife's first release to the internet. It's also very close to Newlife's second birthday - coding on Newlife started on the 28th October 2013 at 10:20pm.

To celebrate such a momentous milestone, I've re-uploaded version 0.1.0 of Newlife. This was replaced just three days after release when Cubano found a bug where savegames were being corrupted. Only a few hundred people ever tried it.

If you weren't one of them, then now you too can enjoy the splendid first public version of Newlife. Wonder at the amazing 26-week time limit! Glory at the savegame corruption bug that makes it impossible to load games once certain events have happened! Marvel at the near-complete absence of random events!

You can get it from Mega here in .exe format. The first versions weren't released as jars, so having just one filehost and a format that won't work on some operating systems is just part of the historical verisimilitude.
New players should not start out with this version - get 0.3.11 using the links to the right instead.

Have fun and happy anniversary!

Saturday, 14 November 2015

Newlife 0.3.12

Hello everyone!

Version 0.3.12 of Newlife is finished and I've released it on Patreon. Early-access Patrons can find it in the creations section here. The changelog is below.

That also means that the 0.3.11 release has been made public. I've updated the links here on the blog, so you can download it now from here. The 0.3.11 changelog is here.

As usual, saved files & templates from older versions probably won't work with newer ones. 

For new players - just use one of the links to the right to get either the jar or the exe version. You only need one or the other - not both. I recommend trying the jar first.

For either version you'll need to have Java installed. A lot of programs use Java so you might well already have it. If the jar shows up as an unrecognised file type, then you probably don't. In that case you can get it from http://www.java.com/
The exe should tell you if you don't have the right version on your computer, but you'll still need to install java to run the game.
There's a guide for new players here which includes some troubleshooting tips for installation & downloading.

Since the last release some players have helpfully made tools to make creating custom npcs more user-friendly. Custom NPCs is a feature added in 0.3.11 for players who want to make their own npcs to add to the game. If you're a new player then it isn't something you need to use for your first game.
There's two such tools - one by FreshSalad and one by Axeon.
For FreshSalad's, you can see an image gallery of its UI here and download it from Mega.
Axeon's can be found at https://newlifecc.codeplex.com/.


Here's the full changelog for 0.3.12:


Major changes & additions:
  • Split the changelog into two sections – one for major changes and one for minor ones and bugfixes. This is the principal change for this release and took most of the development time.
  • Custom NPCs can be tested using the “Test NPCs” button on the main menu (shortcut 'T'). This should make it easier to identify problems where they don't show up.
  • You can now relax at a spa on the weekend. There's no associated scene, but the activity can significantly reduce stress. The effect varies on how comfortable you are with this sort of girly way of relaxing. For the maxiumum bonus you need femininity skill over 50, but even at lower skill levels the spa will usually be better than relaxing at home. The spa weekend is very expensive, with a price of £250 unless you can somehow get a voucher for free entry.
  • You can now celebrate anniversaries with your boyfriend.

Minor changes & bugfixes:
  • Fixes to text issues. Thanks to Cubano, Centerflag & Death25 for reporting problems they found.
  • Also fixed a typo in the intro reported over pm on patreon. Looking at where this error was, it had probably been there unnoticed since 0.1.0!
  • Fixed a bug reported by atc where custom npcs would error if the race wasn't specified.
  • Fixed a bug where initial arousal wasn't being set in the booty-call scene.
  • Fixed a bug where the ticket for a free dance class was only removed from your inventory if the common but not guaranteed dance-class scene triggered.
  • Fixed a bug reported by Cubano where npcs could still take their action in the porn cinema even when they should be prevented from other things that happened that same turn, such as having an orgasm.
  • Reworked the conditions for asking your partner to be rough so it won't show up quite as much for normal girls. You can still get it to always show up if you combine likes rough with low self-esteem. Girls with normal self-esteem won't ask strangers to be rough with them, and they need to be at least slightly turned on.
  • Following a request from a while back on Patreon, both you and npcs will now get a bonus to attraction if you're in love with the other person. This only takes effect at the highest level of love.


Enjoy the new version, and let me know if you find any bugs!

Friday, 13 November 2015

Progress update

Hello everyone!

The changes for the next release are essentially done, although there's a few optional extras I'm thinking of putting in. 
The anniversary scene doesn't have that many long passages of text, but it does have a lot of branches, and that's meant more bugs than usual.
Testing is partially complete, but there are still a few areas that need to be checked and. I also want to do the final test when I'm awake & alert before rolling it out. 

All considered, I won't release tonight but it should definitely be out tomorrow. Highlights are the anniversary scene, a way of checking which custom npcs are valid, and a way of converting money into stress reduction.

Goodnight all, and sleep well :)

Friday, 23 October 2015

Newlife 0.3.11

Hello everyone!

Version 0.3.11 of Newlife is finished and I've released it on Patreon. Early-access Patrons can find it in the creations section here. The changelog is below.
That also means that the 0.3.10 release has been made public. I've updated the links here on the blog, so you can download it now from here. The 0.3.10 changelog is here.

As usual, saved files & templates from older versions probably won't work with newer ones. 


For new players - just use one of the links to the right to get either the jar or the exe version. You only need one or the other - not both. I recommend trying the jar first.

For either version you'll need to have Java installed. A lot of programs use Java so you might well already have it. If the jar shows up as an unrecognised file type, then you probably don't. In that case you can get it from http://www.java.com/
The exe should tell you if you don't have the right version on your computer, but you'll still need to install java to run the game.
There's a guide for new players here which includes some troubleshooting tips for installation & downloading.

0.3.11 adds custom npc creation, which means you can define your own npcs to appear in the game. There's a new section in the in-game help with instructions, and you can also look here.
Edit: 0.3.11 has a bug where blank race fields are being treated as custom ones. This means that you can only leave skin, hair or eye colour blank if you've specified a default race (e.g. "black", "white" etc). This will be fixed in the next version, but for now the workaround is to make sure to populate either the race (with a default value) or all three of skin, eye & hair colours.

Here's the full changelog:

  • Fixes to text issues. Thanks to John, Cubano, Centerflag, Plundernoob & Death25 for reporting problems they found.
  • Fixed an issue with the striptease action reported by death25. This will now be available as long as your character isn't completely naked.
  • Fixed npc descriptions to use “an” where their race string starts with a vowel.
  • Fixed an issue reported on Patreon where the second impregnator friend event can lead to an odd sex scene with the player's legs open even though she has shorts or jeans around her thighs.
  • Fixed a bug with assigning the BAD_DANCER trait to npcs. This should now be much more common among normal npcs (although still rare), and GOOD_DANCER should be a bit rarer.
  • Fixed another situation where impregnators would be shocked to discover that they'd successfully impregnated the pc.
  • Men will sometimes be more willing to stay the night if they haven't already had sex with you that evening.
  • Added a rare alternative description for “move your hips” during the missionary scene. The conditions for this are very specific, so most characters won't see it.
  • Added a new “rough” male orgasm to the missionary scene.
  • Added a new trait for npcs, an equivalent to the player's Clever Hands one. It has a fairly limited effect in game – mostly it just modifies certain makeout actions.
  • Custom npcs can now be added to the game
  • Added a new cheat option, as requested in a comment on Patreon.
  • Slightly reduced the chance of men initiating oral, as this was happening a bit too much in testing.
  • One new random event.



Enjoy the new version, and let me know if you find any bugs!

Monday, 19 October 2015

Quick update

Hi all, just a quick update. I'm a little under the weather this weekend, so I probably won't release this evening.
I know it's a pain. It's a pain for me too - my goal for this month is to get both 0.3.11 and 0.3.12 out, and this is likely to mean a major scramble to try to release the second one in time.

If my head's clear enough for testing tomorrow then it'll probably be that evening.

Wednesday, 14 October 2015

Guide to making custom npcs

Hello everyone!

I was asked over on the HF forums about npc traits, and I think this is a good opportunity to share the custom npc reference file which has a lot of information about them. This might change as I finish the next release, but I'm hoping it'll be good enough.
If you think that parts of it are unclear, then let me know and I'll update it before the next version comes out.

It's in the form of a heavily-commented yml file which you can get at http://splendidostrich.blogspot.co.uk/p/custom-npcs.html
Just open it up in a text editor to read it.

I'll be putting together some sort of blog page about custom npcs which the in-game help will link to, but I intend this file to be the main one that teaches people how to use the feature so the new page will mostly be a place for people to get hold of it.
Enjoy, and I hope you're all having a good week :)

Thursday, 1 October 2015

An early example file for custom npcs

Hello everyone!

Here's a link to a file that you might find interesting - just open it up in a text editor:
https://mega.nz/#!tUBGRJbS!5OpqXCwZlKiqdiWVrqn4jh3Ef-Ccwh3bYmC551gm2n4

I don't expect this to give you enough information to properly start writing your own ones yet. I'll put out a much more detailed example file closer to release with proper instructions on how to fill in each field.
For now though, I hope you'll find this interesting. You can probably see that making your own npcs won't be too difficult once you have all the information about valid trait names and so on.
This one is an npc designed to activate a certain rare event. I know quite a few of you will be wanting to make one, so I'll save you some time and put it out as the first example.


Edit: I forgot to mention, I've decided on YAML as the custom npc file format. That's because JSON doesn't support comments, and you can see in the ephraim.yml file how I like to use them. XML does allow comments, but I think it's a bit more fiddly both to read and to write compared to YAML.

Monday, 28 September 2015

Newlife 0.3.10

Hello everyone!

First, some Patreon news. I've decided to remove the "twice as wrong" milestone for now. This is because I currently have a bit of a backlog of patron additions, and I don't want to end up with the core Friendship update taking excessively long.
I might re-add the twice as wrong milestone, but I'll see how long it takes to get 0.4.0 out and decide then.

Feel free to submit suggestions for alternative milestones. Ideally they'd be ones that wouldn't slow the addition of core content. 

I have considered adding a milestone where I'd contact some people with a good record of quality erotic writing and see if they'd do commissions. However, I generally like working alone and I can see some potential pitfalls with that sort of thing. Still, it might be something to investigate. 

Well, now that I've spoken about Patreon milestones, there's some minor unimportant news that you probably won't care much about:

Version 0.3.10 of Newlife is finished and I've released it on Patreon. Early-access Patrons can find it in the creations section here. The changelog is below.
That also means that the 0.3.9 release has been made public. I've updated the links here on the blog, so you can download it now from here. The 0.3.9 changelog is here.

As usual, saved files & templates from older versions probably won't work with newer ones. 


For new players - just use one of the links to the right to get either the jar or the exe version. You only need one or the other - not both. I recommend trying the jar first.

For either version you'll need to have Java installed. A lot of programs use Java so you might well already have it. If the jar shows up as an unrecognised file type, then you probably don't. In that case you can get it from http://www.java.com/
The exe should tell you if you don't have the right version on your computer, but you'll still need to install java to run the game.
There's a guide for new players here which includes some troubleshooting tips for installation & downloading.

0.3.10 is the "Prove me wrong" release. This means that apart from bugfixes, all the new content is based on the recent PMW vote on Patreon. If you like this release, then you owe thanks to the Patron voters who chose the content.
The winning choice was "Consensual submissive/masochistic content (e.g. rough sex, humiliation etc)". That's quite a broad one so I spent the entire release on it. In fact, I could have spent months more on this release, but eventually I had to call a halt and actually do the release. 

The new content is mostly focused on the date/makeout/sex scenes. Some men will take certain actions even if you haven't asked them, but for the most part it's enabled by asking your partner to treat you mean. 
There may be some changes that aren't in the log because I forgot to update it for a few days, but I think everything significant is in there.

Here's the full changelog:
  • Fixes to text issues. Thanks to Cubano, Atc, Death25, BabyJ and Jononamous for reporting problems they found, as well as a whole bunch of patrons who helped me out with finding problems in a dev version a few days ago. Without you girls and guys there'd be just so many typos and text problems with the release version, thank you so much for helping out!
  • The most important change ever – fixed “who to befriend” to correctly read “whom to befriend”. Thanks to Cubano for reporting this problem. With such a big change, it seems almost pointless to do anything else this release. Surely no-one will even notice any other changes after their bedazzlement with the proper use of the objective pronoun.
  • Going to have sex in the gym showers will now correctly strip your character naked, thanks to Cubano for reporting this issue.
  • Fixed a silly bug reported by cubano where the pc could have an orgasm while leaving the changing room.
  • Added some alternative text to fix the odd situation where impregnators can be shocked at the player's pregnancy, even though they were trying to knock her up.
  • Fixed some issues reported over pm on patreon with controls being incorrectly enabled or disabled in character generation.
  • Added a trait “likes rough”. This lets the player ask her partners to be rough with her in some situations, which unlocks a lot of the humiliation/rough-sex content that's added in this release. Some of this content can still be chosen autonomously by jerk npcs though. In the current version men will always agreed to this, but in future I might add traits that give a failure chance.
  • You can also change your mind and ask your partner to stop being rough. In some situations he's able to refuse this request.
  • The "treat me mean" action normally lasts for one date, but you can have a serious talk with your man if you want to be his bitch all the time.
  • Modified many willpower checks, conditions and so on based on the above condition.
  • Improved the npc logic for deciding how they'll behave. Some men can now fake their behaviour in certain circumstances if they want something from the player (usually sex). However, once they've got what they want their true douchebag nature will assert itself.
  • Updated the existing logic behind men choosing which pace to use for sex to take this new trait into account.
  • Made some changes to enjoyment & arousal in sex, mostly to take the new trait into account. Also, having sex at extremely low arousal levels will now quickly drain your enjoyment, with negative consequences both to stress relief and to how your character views her partner.
  • The cowgirl sex position will be unavailable when you've asked him to be rough with you. Also added an action that men can take during non-rough makeouts that lets them initiate sex while you're on top of them.
  • Reworked the conditions & probability of the npc's action where they go back on top of you.
  • Men get a new action in the doggystyle position, which they can take if the pc has asked them to be rough with her, or if their preferences lie in that direction.
  • New content for the oral sex scene.
  • New makeout actions and updated conditions for existing ones.
  • Added a new orgasm possibility to the standing and missionary sex scenes.
  • New npc speech actions for makeout & sex scenes, excluding the cowgirl one.
  • Agreeing to be treated roughly unlocks a new action for the man when you're in your home.
  • Men won't cook breakfast for you if you've asked them to treat you mean, but have another action available instead.
  • Added an alternative text message for booty calls.
  • Say you're uncertain now works differently if you've asked him to be rough. In that situation it's only available for ''cute' girls and represents a clearly fake request that he slow down. You can still use the strong rejection if you actually want him to stop.

Enjoy the new version, and let me know if you find any bugs!

Sunday, 27 September 2015

Myles Jackman

Hello everyone!

The next release will be soon - probably tomorrow evening. This post isn't about that though.

As you'll know, this blog is very much focused on Newlife and I don't often post about other matters or link to other sites. However, I've found out about a Patreon account that I think people should know about, especially if you're in the UK.

This is for Myles Jackman, a lawyer in the UK who focuses on obscenity law and helps people unfairly targeted by repressive anti-sex laws on a pro bono basis.

I've never met Mr Jackman or had need to call on his services, but I think it's very good news that he's out there fighting against censorship and so I'm supporting him on Patreon.

You can see his Patreon page at https://www.patreon.com/MylesJackman. It has a video and a link to a Guardian article explaining more about what he does.
If you're concerned by our government's recent move towards censorship in the UK and want to support one of free speech and sexual freedom's most tireless champions, then I urge you to check it out and consider contributing.

Tuesday, 25 August 2015

Newlife 0.3.9

Hello everyone!

Version 0.3.9 of Newlife is finished and I've released it on Patreon. Early-access Patrons can find it in the creations section here. The changelog is below.
That also means that the 0.3.8 release has been made public. I've updated the links here on the blog, so you can download it now from here. The 0.3.8 changelog is here.

As usual, saved files & templates from older versions probably won't work with newer ones. 


For new players - just use one of the links to the right to get either the jar or the exe version. You only need one or the other - not both. I recommend trying the jar first.

For either version you'll need to have Java installed. A lot of programs use Java so you might well already have it. If the jar shows up as an unrecognised file type, then you probably don't. In that case you can get it from http://www.java.com/
The exe should tell you if you don't have the right version on your computer, but you'll still need to install java to run the game.
There's a guide for new players here which includes some troubleshooting tips for installation & downloading.


Here's the full changelog for 0.3.9:
  • Fixes to text issues. Thanks to Cubano, Bagashi, Jenneke, atc, antage and OrangeJuice for reporting problems they found.
  • Added an option to sell your home decorations from the scene where you shop for your flat. You recoup half the money, and can then buy a different decoration if you want. This was suggested by The Observer on Fenoxo's forum.
  • Men can now always push you to your knees if you're too pregnant to have sex while standing – this should fix an issue reported by OrangeJuice where pregnant standing makeouts could go on forever if the player didn't take appropriate action to get the guy off. I also improved the logic a little for impregnator npcs and oral sex.
  • Fixed a bug I found while answering a forum question from freyja where stress reduction from taking care of your children with high childcare skill wasn't being properly handled and in some cases could actually increase stress. While there is still a random element, you will now never suffer a stress increase if you have a childcare skill of 80 or more.
  • Added a change requested by Herrzimm where you can lean over and use your mouth in the porn theatre. This requires your partner to have his cock out, and there are other requirements based on traits & behaviour.
  • Halved the duration of the nightclub dancing scene and rebalanced action effects & weights to compensate.
  • Changed the chance of an npc initiating nightclub dancing to be based on his dance traits. The probability for good dancers is the same as before, for average ones slightly lower, and for bad dancers very low.
  • Men who are bad dancers now have a chance of refusing when the player asks them to dance in a nightclub.
  • Fixed a bug reported by Secondarian in one of the last version's new scenes, where refusing to open your legs would cause an error.
  • Following a request from Zia, the escape key now lets you quit to the main menu from the week planner screen. This ends the current game without the possibility of returning so save first if you plan to continue it later.
  • Following another suggestion from Zia, your breasts will now be one size larger when you're in the second or third trimester of pregnancy.
  • Following a suggestion on Patreon, added a Charmless option in character creation which gives you -40 to your starting & maximum charm skill.
  • Added some new text for the “cup his balls” action when the player has the maternal trait and is pregnant with the man's child, or if she's fertile and he's already fathered a child on her before.
  • Added a new npc trait 'Misanthrope' which will sometimes appear for men with the Jerk personality – the chance is currently 50%. This puts a (fairly low) cap on the maximum he can like you – a change that may need balancing in the future. This should be interesting for people who want Jerks to continue being jerkish long-term, but it does mean that you're no longer guaranteed to be able to “win over” a man who treats you badly at first. It is still possible for him to fall in love with you, although liking does have some input into love calculations so there may be some cases where this is prevented.
  • Added a new friendship effect that can appear for misanthropes, although it'll be quite rare for them to actually become someone's friend.
  • One new breakfast option, as suggested by Cubano.
  • Fixed a bug reported over PM on Patreon where some of your clothing wasn't being removed properly in the impregnator's seduction story even when the text said he was taking it off.
  • Fixed the relationship browser not considering any men to be present in the gym scene.
  • Added a sexy new scene which can be accessed by going to the gym.
  • Added a different second scene which is also accessed by going to the gym. Get your sports kit on!

Enjoy the new version, and let me know if you find any bugs!

Friday, 21 August 2015

A quick update

Hello everyone,

The 0.3.9 release still needs a few tweaks and a lot of testing. Unfortunately I need to take a few days away from Newlife for non-development reasons, so it won't be out before Monday. If it's any consolation, it will be a large release with some sexy content that I think you'll enjoy.

I'll leave you with this screenshot from a new scene I'm testing. Have a good weekend everyone!




Wednesday, 19 August 2015

Prove me wrong - the results

Hello everyone!

As you might know, the voter-tier patrons have been deciding what to do about the "prove me wrong" milestone. For this one, I've promised an update dedicated to whatever they want me to do - subject to the obvious restrictions.

This particular vote had to be run in 2 stages - a simple pre-vote to filter the massive initial list of suggestions down to a managable size, and now a proper vote to pick a single winner.

The results of that vote are now in, and they bear a certain similarity to the last vote for non-core content, in that anal sex took second place and therefore probably will not be added. Sorry butt-fans, better luck next time!

For me, the biggest surprise was footwear, which came 4th - much better than I was expecting for a choice that didn't directly involve sexual content.

Well, onto the matter at hand. The winner of the vote was: Consensual submissive/masochistic content (e.g. rough sex, humiliation etc)

I'll be starting on that as soon as 0.3.9 is finished. 
A quick progress report on that one: I got a bit stuck on the essential scene that I needed to add, so I decided to add a second, similar scene in the hope it'd get things going again. That's worked quite well, but I ended up putting a lot of content in the second scene until it's nearly of a size with the big makeout scenes. 
So, long story short, I still need to put the finishing touches to both those scenes, and test them both too. That means the release will have to wait until tomorrow.

Tuesday, 11 August 2015

Sleazy, Crude and Boastful

Hello everyone! One of my patrons sent me a message asking me to explain the difference between the crude, sleazy and boastful npc traits. I figured I'd put it here so everyone can read it.


Sleazy is a major trait that influences a lot of npc's behaviour. Originally it just started as something to affect npc's conversation, with the idea that a sleazy man who talks about sex a lot would be a good match for a girl with an overactive imagination who likes thinking about it. It has a conflict with refined girls, as they like things to be 'proper', which means they aren't so comfortable with overt sexuality.
It's also opposed to the charming trait, and the 'romantic' personality type. You won't see npcs with sleazy and either of these.


Since then, it's had a lot of extra content added – too much for me to give a complete list for this blog post. It's the trait I use anytime I want to add content that needs the npc to be very openly sexual, especially if it means going beyond what would normally be socially acceptable.


Basically, sleazy npcs are all about sex. They talk about it more, they'll show sexual interest very directly by e.g. staring down your top, they'll take sexual actions more often, including inappropriate ones like touching you up in clubs. When you make out with them they're more likely to grope you in intimate places than to give you a tender kiss. 


Crude is a holdover from the old days long before the game was online. I was planning to have a massive set of written dialogue for each personality, modified by traits and crude was to be one of these. The general idea was that crude men would be blunt, to the point, and somewhat rude. This would put them in conflict with refined girls, but it would be easier for the player to figure out their likes and dislikes.


This dialogue system proved to be a complete failure, and was entirely scrapped. By the time of release, I was very tempted to remove crude. It had only a couple of references in the game and I wasn't sure it justified its inclusion. It also had some overlap with sleazy which I mostly resolved by handing them over to the sleazy trait. Crude still has the same opposite traits – charming and romantic, although I wonder if perhaps it should only be limited on the charming trait and not the romantic personality.


Because npc traits don't require me to add UI elements to support them, I decided to leave it in and see if I could add useful content to it later.
This happened to some extent and Crude now has many more references in the code, but it's still a minor trait compared to sleazy. Most of its effects modify dialogue rather than changing an npc's behaviour or adding new actions.


Boastful is the newest of these traits. This means it has the fewest game effects, but also a quite well-defined role. Boastful men are proud, arrogant and like bragging about themselves. It has a varied effect on relationships – he might be an annoying braggart, or he might be so interesting that his boasting is fascinating. Boastful men go well with shy girls as they like getting to do all the talking.
Otherwise, they have a few special actions based on their arrogance. For example, if a man fancies you and you ask him to be your friend he might suggest becoming boyfriend & girlfriend instead. Most men won't do this if you already have a boyfriend, but a boastful man is convinced that he must be far better than any romantic rival, so he'll ask you to dump your current partner for him.
It can also lock out some content. The newest event chain in 0.3.8 involves an npc coming to you for help. Boastful men are far too proud to admit that they need someone else to solve their problems, so the event will never happen for them.

Well, I hope that was interesting for you. Now go out there and find a crude sleazy braggart for some sexy fun!